# Anything after the pound symbol is a comment # P, representing a projectile, is followed by the numerical missile type of the projectile, # the default damage, and the default radius (and then followed by the name of the missile type for reference) # O, representing an offensive power, is followed by the index, essence charged, and damage inflicted # D, representing a defensive power, is followed by the index, essence charged, and damage inflicted/healed # M, representing a maneuver power, is followed by the index and essence charged # I, representing an interactive power, is followed by the index, essence charged, and damage inflicted/healed # # start with the projectiles P1 10 0.00f # MT_SLUG P2 40 0.00f # MT_LASER P3 250 36.0f # MT_GRENADE P4 125 0.00f # MT_RAIL P5 150 36.0f # MT_ROCKET P6 15 0.00f # MT_SHELL # offensive powers O0 10 20 # Push O1 27 150 # Energyball O2 14 105 # Brimstone O3 10 10 # Bloodboil O4 6 40 # Holy Lightning O5 30 20 # Plague O6 30 0 # To Salt O7 40 30 # Shockwave # defensive powers #D0 15 0 # Protection D0 20 20 # Healing D1 2 0 # Deflection D2 4 0 # Holy Light D3 50 0 # Banishment # maneuvering powers M0 10 # Enhanced Speed M1 30 # Water Walk M2 15 # Flight (enhanced jump) #M3 30 # Teleport (space jump) M3 35 # Slow Time # interactive powers I0 20 20 # Heal Other I1 35 0 # Insist I2 50 30 # Resurrect I3 40 50 # Inhabit I4 70 0 # Create Rift